Do you just play the game and avoid the story modes until you’ve run through the RPGs, or is it better to just play the story modes and piece everything together in your head after playing the RPGs? I chose the latter option since I really loved having a fighting game with an involved and well-crafted storyline. The stories for each game follow Persona 3 and 4, which creates a bit of an issue for those who haven’t finished either of those games. 95% of your time will be spent either reading or listening to dialogue. In each game, fights are part of the story, but a fairly small part. Both Arena and Arena: Ultimax feature a visual novel-esque story mode, but the key difference is that Arena lets you pick which character’s story you’d like to see unfold, while Arena: Ultimax gives you branching paths in a single, all-encompassing story for the Persona 3 cast and then for Persona 4. Fighting fans get a solid new game to play around with, while Persona fans can think of it as a new Persona campaign with a radically different battle system. Luckily, Persona 4 Arena can use the Persona franchise as a trojan horse. This trend has given 2D fighters a bad name, and made launching new IPs challenging. This remake of a PS2 game was most noteworthy for its super-low price of $20 brand new and the inclusion of online play To help distract people from the regular upgrades, the Guilty Gear series was also turned into a side-scrolling brawler at points. What began as a fairly obscure PS1 game released by Atlus became a fairly well-hyped Xbox game with Guilty Gear X2 #Reload. The biggest one that comes to mind is Guilty Gear. series, and other franchises gained fame in its absence. The Street Fighter series was largely dormant during the PS2/Xbox generation outside of re-releases and spinoffs like the Vs. The issue became so rampant that it’s the subject of a running joke with Dead Rising 3‘s big DLC pack, and that joke got even funnier when within weeks of that coming out, Ultra Street Fighter IV became available as both a stand-alone physical game for $40, or a $20 upgrade for existing owners of Super Street Fighter IV. Capcom was the first to really drive this stake into the ground, but ADK was guilty of it as well with the World Heroes series. For over 20 years now, fighting game fans have been subjected to incremental upgrades in the guise of sequels.
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