![]() Simple examples are vending machines which dispense products when the proper combination of coins is deposited, elevators which drop riders off at upper floors before going down, traffic lights which change sequence when cars are waiting, and combination locks which require the input of combination numbers in the proper order. The behavior of state machines can be observed in many devices in modern society which perform a predetermined sequence of actions depending on a sequence of events with which they are presented. A particular FSM is defined by a list of its states, and the triggering condition for each transition. It can change from one state to another when initiated by a triggering event or condition this is called a transition. The machine is in only one state at a time the state it is in at any given time is called the current state. It is conceived as an abstract machine that can be in one of a finite number of states. A finite-state machine or finite-state automaton, or simply a state machine, is a mathematical model of computation used to design both computer programs and sequential logic circuits. Conto prasaja yaiku mesin penjual otomatis sing nyedhiyakake barang nalika kombinasi dhuwit dhuwit sing cukup disimpen, lift sing nyelehake penunggang ing jubin ndhuwur sadurunge mudhun, lampu lalu lintas sing ngganti urutan nalika mobil lagi nunggu, lan kunci kombinasi sing mbutuhake input nomer kombinasi ing urutan sing bener. Prilaku mesin negara bisa diamati ing pirang-pirang perangkat ing masyarakat modern sing nglakoni urutan tindakan sing wis ditemtokake gumantung saka urutan acara sing diwenehi. ![]() FSM tartamtu ditegesake kanthi dhaptar negara kasebut, lan kondisi sing bisa nimbulaké kanggo saben transisi. Bisa diganti saka siji negara menyang negara liyane nalika diawali dening acara utawa kondisi sing bisa nyebabake iki diarani transisi. Mesin mung siji negara ing sawijining wektu negara kasebut ing wektu apa wae diarani negara saiki. ![]() Iki disusun minangka mesin abstrak sing bisa dadi salah siji saka nomer negara sing terhingga. Finite State Automata (FSA) adalah model matematika yang dapat menerima input dan mengeluarkan output yang memiliki state yang berhingga banyaknya dan dapat berpindah dari satu state ke state lainnya berdasarkan input dan fungsi transisi. Finite-state machine Mesin negara finite state utawa automaton state finite, utawa mung mesin negara, yaiku model matematika komputasi sing digunakake kanggo ngrancang program komputer lan sirkuit logika sekuensial. ![]()
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